Staves

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Overview

Magical staves for that inner w-w-w-wizard!

Staves are one of many weapon types that you will encounter while exploring the lands of Eudros. They are designed as a powerful support weapon for magic users, allowing one to pursue a fully magic based build without the need to supplement with other weapon skills. Staves offer players increased mana regeneration and access to skills that play into other magical skills.

Controls

LMB - Normal ranged attack

Hold LMB - Heavy sweeping attack

RMB - Block - charges staff ability

RMB then LMB - Unleashes staff ability

Staves Skills

Ability Mana Cost Cooldown Notes Screenshot
Thunderstaff 50 5 sec Deals 125 damage, has long range and a small AOE Thunderstaff.png
Staff Light 0 15 sec Despite the short cooldown, the staff stays alight for 60 seconds. Casting spell again before 60 seconds turns off the staff light Staff Light.png
Poisonous Whaft 0 5 sec Initial cast deals ~15 - 25 damage and inflicts poison. The poison deals 5 damage per tick for 10 ticks, for a total of 50 damage Poisonous Whaft.png
Totem 0 25 sec Once casted, totem stays active for 15 seconds, targeting the nearest enemy. It fires 15 damage projectiles 10 times, for a total of 150 damage Totem.png
Arcane Burst 0 15 sec When casted, it fires a volley of 10 Arcane projectiles, where they fly for a second before homing on the closest enemy. Each projectiles deals 20 damage, thus, the maximum damage this spell can inflict on a single target is 200 damage. Arcane Burst.png
Arcane Tap 0 5 sec Initial cast deals 25 damage and inflicts Divine Bond on enemies in a small radius around the player Arcane Tap.png
Hallowed Earth 25 15 sec Upon casting, the player jumps up to target an area. After about 2 seconds, a stationary large circle of Arcane magic is unleashed at target area. Enemies within this area take 5 damage per tick, and inflicted with Divine Bond. Hallowed Earth.png
Detonate 0 15 sec This spell deals an immense amount of damage at short AOE range, capable of dealing upwards of 710 damage on a single target. Evidently, it is capable of one-shooting a Hill Troll. Enemies are also inflicted with burning damage, dealing 90 damage over 10 ticks. Detonate.png